Tag Archives: games

I was just in time for the next game! It was like Risk on crack. And by “on crack”, I mean “with three times the rules”. (These units get these effects/powerups, and can perform these abilities at these times — which adds up to a total of this times that plus how many of these you have…etc.)

It was okay. The people there weren’t too nice, even though I knew and familiar with everybody. (I’ll keep from naming names — I’m a privacy fanatic.) There was no real conversation because everybody was sucked up in the game.

This, I assert, is the direct opposite of the function games are supposed to serve.

Meh. I don’t think I’ll be going back.